Icecrown Citadel is the greatest fortress of theScourge and the last bastion of the dreadedLich King. Located in the frozen wastes ofIcecrown on the continent of Northrend, the Citadel is built around the Frozen Throne that once held the spirit of Ner'zhul until he joined with Arthas Menethil to become the new Lich King. Constructed from saronite, the Citadel is inhabited by some of the strongest and vilest of the Lich King's minions - a great army of the living dead standing between their dark master and those who seek to destroy him.

Location Icecrown, Northrend
Population Unknown, Approx 250,000 (100% Undead)[1]
Government Autocracy
Race(s)  Scourge
 Frost vrykul
Advised level 80
Player limit 5-10-25

History

The name of Icecrown became infamous whenKil'jaeden hurled the Lich King back into the mortal world. Ner'zhul's prison slammed into the glacier. Here the Lich King remained until Arthas Menethil freed him and the two merged in Arthas' body. The merging created such a large explosion that a large portion of the glacier was blown away. It left a gigantic throne in its place thus creating the Frozen Throne. Upon which sits the Lich King, ruler of the scourge.[2]

From the name one would assume Icecrown Citadel was an enormous fortress planted on the glacier, with thick walls, sturdy guard towers, and massive front gates. Not quite. Most of the Citadel lurks below the surface. The glacier is split, creating a deep fissure. Scourge forces lurk down there, and they have carved levels into either side of that massive split and created bridges, walkways and even solid floors across the gap. Not surprisingly, Icecrown Citadel is a cold, unforgiving place. It has no decorations, no furs or rugs, no fires, nothing to provide comfort or warmth. The Scourge creatures move silently from one problem to another, focused on their tasks. All manner of undead dwell here, including zombies, wraiths and beings composed of cold energy. At the bottom of the rift is the Frozen Throne, the heart of the Scourge and the Lich King’s personal seat. This throne is the remains of the block of ice that first brought Ner’zhul to Azeroth, the same block that held him prisoner until Arthas freed the ancient orc shaman and merged with him. Arthas sits on the Frozen Throne.[2]

Note

The above description from Lands of Mystery may seem confusing, as images of the Throne Chamber obviously depict a spire with the Frozen Throne at the top. This would be understandable if the size of the rift created by the impact with the Glacier was ridiculous. The rift may be so large the entire spire is below average ground level. The entire spire counts as the Frozen Throne, the area just around the spire is also known as the Throne Chamber, and Icecrown Citadel may be the fortified rift as a whole. Both Arthas[3] and Kel'Thuzad[4] traveled downward before ascending the spire. For context, "The Lich King sits on the Frozen Throne at the bottom of the rift, inside of the Icecrown Citadel".[2]

The Throne Chamber may not be much of a chamber anymore, as evidenced by the cinematic at the end of the Warcraft III: The Frozen Throne Undead campaign where the tower was exposed, but it seems to have been covered again by the Lich King. Also, the water seen in both the final mission and the cinematic is nowhere to be found. At BlizzCon 2009, it was said that the Lich King will be fought at the pinnacle of Icecrown Citadel. It seems the bottom of the spire is at the bottom of the former 'rift' (if there is one), and the Frozen Throne is at the top of the spire, at the top of the Citadel.

Quick Facts
  • Level: 80 - 83
  • Required levels: 80, 80
  • Territory: Contested
  • Instance type: Raid
  • Heroic mode available
  • Number of players: 10/25
  • Location: Icecrown
  • Raid faction: The Ashen Verdict
  • Final boss: The Lich King

The Icecrown Citadel is the final raid instance in Wrath of the Lich King, and its final boss is none other than Arthas Menethil, the Lich King himself!

Similarly to the Black Temple and Mount Hyjal, players will be assisted by a special raid-only faction: theAshen Verdict. Teleportation devices placed in various points inside the Citadel will allow raiders to quickly move around the enormous building, and Alchemist Finklestein, Ashen Verdict Quartermaster, will aid in ensuring that player armor is always at its maximum durability.

Changeable Dungeon Difficulty

Raid difficulty can be selected on a encounter-specific basis while inside the dungeon, however the raid leader will have to have defeated the Lich King on Normal difficulty before unlocking the option to set an encounter to Heroic difficulty. The raid leader will be able to choose between Normal or Heroic mode for each boss prior to engaging him, allowing the raid to face bosses on varying difficulty modes without making a binding commitment that the entire raid be locked into a particular difficulty setting (such as Heroic).

Encounters

  • Lord Marrowgar
  • Lady Deathwhisper
  • Icecrown Gunship Battle
  • Icecrown Gunship Battle
  • Deathbringer Saurfang
  • Festergut
  • Rotface
  • Professor Putricide
  • Blood Prince Council
  • Blood-Queen Lana'thel
  • Valithria Dreamwalker
  • Sindragosa
  • The Lich King

Related Articles:

Previous:Naxxramas Loot Guide
Next:Icecrown Citadel Loot Guide

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