The Halls of Valor (sometimes referred to by the vrykul as Valhalas) are located high up in the clouds above Stormheim. This is where the greatest warriors of the vrykul are called to serve. It is their eternal reward for being the best. As you are seeking out the Pillar of Creation in Stormheim, you are contending with the Legion cooperating leader of the Vrykul, the God-King Skovald. As you race against him through the zone, both of your paths lead you to this dungeon, which is the location of the Pillar. You must prove yourself worthy in battle so that you can claim it. We also learn more about the origin of the val'kyr here. These aren't the undead val'kyr from Northrend, but the pure warrior of the Light. Its polar opposite is Helheim.[1]

Quick Facts
  • Level: 100 - 110
  • Required levels: 98, 98
  • Territory: Contested
  • Instance type: Dungeon
  • Heroic mode available (110)
  • Mythic mode available
  • Number of players: 5

Halls of Valor
In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come. Adventurers must pass through these halls and prove their worth if they hope to stand before Odyn and claim the Aegis of Aggramar.

Hymdall
Clad in gleaming golden armor, with an imposing frame that looks to have been chiseled from granite, Hymdall remains ever vigilant at the gates of the Halls of Valor. Tasked by Odyn to keep the unworthy from entering the Halls, with deadly storm drakes circling nearby ready to heed the call of his horn, he will never falter in his charge.

  • Overview - Hymdall uses his Horn of Valor to call in Storm Drakes to breathe lightning on the platform. As the fight progresses, the number of drakes called by the Horn of Valor increases.
    •  Damage Dealers -
      • Avoid standing near Dancing Blade.
      • Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
      • Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
    •  Healers -
      • Avoid standing near Dancing Blade.
      • Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
      • Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
    •  Tanks -
      • Avoid standing near Dancing Blade.
      • Face Hymdall away from other players as he can cast Bloodletting Sweep without warning.
      • Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
  •  Bloodletting Sweep - Hymdall swipes at all enemies in a cone in front of him inflicting 1,015,000 Physical damage and reducing all healing received by 25%. In addition, the wounds bleed for an additional 238,000 Physical damage every 2 sec for 4 sec.
  • Dancing Blade - Hymdall throws an enchanted blade towards a random player. Upon landing the blade begins to whirl inflicting 400,000 Physical damage every 2 sec to all enemies within the zone.
  • Horn of Valor - Hymdall blasts his horn inflicting 655,500 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
    • Storm Drake - 
      • Static Field - The Storm Drake breathes lightning creating a Static Field that inflicts 676,000 Nature damage every 2 sec while within the zone.
        •  Ball Lightning - Static Field creates a series of electrified tornados that radiate out. Touching a tornado inflicts 1,050,000 Nature damage.

Hyrja
In life Hyrja was a warrior without equal, defending the Valkyra from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.

  • Overview - Hyrja becomes empowered by Olmyr the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.
    •  Damage Dealers -
      • Move away from other players when affected with Expel Light.
      • While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
      • While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
    •  Healers -
      • Move away from other players when affected with Expel Light.
      • While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
      • While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
    •  Tanks -
      • Move Hyrja between Olmyr and Solsten to manage how many stacks of Mystic Empowerement: Thunder and Mystic Empowerement: Holy she has.
      • While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
      • While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
  • Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards her current target, inflicting 1,449,250 Holy damage to all enemies in a line and knocking them back.
  • Mystic Empowerment: Thunder - While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm and Arcing Bolt. Every 4 sec Solsten further empowers Hyrja increasing the damage of both abilities by 10%.
    • Eye of the Storm - The caster creates a lightning storm that inflicts 247,350 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 187,200.
    • Arcing Bolt - The caster creates an arc of lightning that leaps up to 5 times, inflicting 338,000 Nature damage to each target.
  • Mystic Empowerment: Holy - While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify and Expel Light. Every 4 sec Olmyr further empowers Hyrja increasing the damage of both abilities by 10%.
    • Sanctify - The caster creates orbs of holy light that radiate out in all directions. Touching the zone inflicts 227,500 Holy damage.
    • Sanctify - The caster creates orbs of holy light that radiate out in all directions. Touching an orb inflicts 227,500 Holy damage to the triggering player and 125,000 Holy damage to all other players.
    • Expel Light - Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 436,800 Holy damage to all players within 8 yards.

Fenryr
In the Fields of the Eternal Hunt, the greatest vrykul champions keep their skills sharp, competing to see who can fell the largest beast. But man and beast alike give a wide berth to the fearsome worg Fenryr, true master of the Fields, who stalks his prey and pounces with unnerving quickness.

  • Overview - Fenryr leaps and shreds his enemies, eventually retreating to his den after becoming wounded.
    •  Damage Dealers -
      • Avoid standing near allies targeted with Ravenous Leap.
      • Run away from Fenryr when affected with Scent of Blood.
      • Melee damage dealers should help split the damage of Claw Frenzy.
    •  Healers -
      • Avoid standing near allies targeted with Ravenous Leap.
      • Run away from Fenryr when affected with Scent of Blood.
    •  Tanks -
      • Avoid standing near allies targeted with Ravenous Leap.
      • Help split the damage of Claw Frenzy.
  • Claw Frenzy - Fenryr lashes out, inflicting 1,190,000 Physical damage split between all enemies within 12 yards. 
    This attack will always hit and ignores all armor.
  •  Unnerving Howl - Fenryr lets loose an unearthly howl, interrupting all casting for 3 sec.
    •  Ebonclaw Worg - 
      • Strength of the Pack - Increases damage done by 20% for each nearby pack member.
  • Ravenous Leap - Fenryr leaps towards random players, inflicting 182,000 Physical damage to all enemies within 10 yards of the impact. 
    In addition, all targets bleed for 80,900 Physical damage every 3 sec.
  •  Scent of Blood - Fenryr catches the scent of blood in the air and fixates on a random target for 6 sec.

God-King Skovald
Gul'dan approached the vrykul king Skovald with a simple proposition: he could join the Legion and receive ultimate power, or he would see his people destroyed. Dreaming of conquest and glory, Skovald has taken up the Legion's offer, and been set to a single crucial task. He must claim the Aegis of Aggramar from Odyn in the Halls of Valor and deliver it to Gul'dan. Only then can his endless conquest begin.

  • Overview - God-King Skovald battles the party for control of the Aegis of Aggramar. Players may wrest the Aegis from Skovald's grasp, and use it to defend against his ultimate attacks.
    •  Damage Dealers -
      • Avoid standing too close to allies while Skovald casts Felblaze Rush.
      • Rely on the protective shield of the Aegis of Aggramar to survive Ragnarok.
    •  Healers -
      • Rely on the protective shield of the Aegis of Aggramar to survive Ragnarok.
      • Avoid standing too close to allies while Skovald casts Felblaze Rush.
    •  Tanks -
      • Active Mitigation can be used to reduce the damage of Savage Blade.
      • Rely on the protective shield of the Aegis of Aggramar to survive Ragnarok.
  • Aegis of Aggramar - The bearer of the Aegis of Aggramar creates a shield for allies that absorbs all damage taken from the front for 12 sec.
  • God-King Skovald - 
    •   Ragnarok - Inflicts 292,500 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.
    • Felblaze Rush - Charges toward a random player, inflicting 910,000 Fire damage to all enemies within 10 yds.
    • Aegis of Aggramar - The bearer of the Aegis of Aggramar creates a shield that absorbs all damage taken from the front for 9 sec.
      • Infernal Flames - Creates an area of blazing flame that inflicts 175,000 Fire damage every 0.5 sec.
        This effect stacks.
      •  Flame of Woe - While protected by the Aegis of Aggramar Skovald summons a Flame of Woe that fixates on a random player every 3 sec. As the Flame of Woe moves it spreads Infernal Flames.
        • Consuming Flame - A Flame of Woe consumes itself slowly, consuming 5% of its maximum life every 3 sec until it burns itself out.
        • Infernal Flames - Creates an area of blazing flame that inflicts 175,000 Fire damage every 0.5 sec.
          This effect stacks.
    •  Savage Blade - Skovald lashes out at his current target inflicting 1,330,000 Physical damage and applies Ragged Slash if the target is not protected with active mitigation.
      •  Ragged Slash - Inflicts 63,700 Physical damage every 2 sec for 20 sec.

Odyn
Odyn, a titan keeper, was empowered by the titan Pantheon to lead the titan-forged armies against the Old Gods. In the aftermath, he raised the Halls of Valor into the skies, assembling a force of the greatest vrykul champions to defend Azeroth. But when Ulduar fell into the clutches of Yogg-Saron, he was betrayed by Loken and cursed by Helya, now trapped within these halls for eternity.

  • Overview - Odyn challenges players to honorable combat. When a player would die, they are instead removed from the fight by Odyn's val'kyr. Upon being reduced to 80% of his life, Odyn is convince of players' worth and ends the fight.
    •  Damage Dealers -
      • When affected by Runic Brand look at the floor and run to the matching rune.
      • Avoid Spear of Light and Glowing Fragments.
      • Run away from Odyn to avoid Radiant Tempest.
    •  Healers -
      • When affected by Runic Brand look at the floor and run to the matching rune.
      • Avoid Spear of Light and Glowing Fragments.
      • Run away from Odyn to avoid Radiant Tempest.
    •  Tanks -
      • When affected by Runic Brand look at the floor and run to the matching rune.
      • Avoid Spear of Light and Glowing Fragments.
      • Run away from Odyn to avoid Radiant Tempest.
  • Unworthy - Upon being reduced to 1 health Odyn removes the player from battle until he is defeated or all players are proven Unworthy of Odyn's respect.
  •  Runic Brand - Odyn creates a brand on each player that lasts for 12 sec. The brand inflicts 45,500 Holy damage every 2 sec. Entering the corresponding rune on the ground cleanses the effect and applies Branded.
    • Branded - Upon cleansing a rune Odyn blesses the player increasing damage and healing done by 50% and increasing movement speed by 25%. In addition, the player is restored to full health.
  • Spear of Light - Odyn creates a spear of light at a player's location, inflicting 637,000 Holy damage to all players within 8 yards and 131,000 Holy damage to all other players.
    In addition, each spear inflicts 175,000 Holy damage every 2 sec to all nearby players.
    •  Glowing Fragment - Touching a fragment causes it to erupt stunning the target for 3 sec and inflicting 1,000,000 Holy damage.
  • Shatter Spears - Odyn causes all Spears of Light to burst into 5 Glowing Fragments.
    • Glowing Fragment - Touching a fragment causes it to erupt stunning the target for 3 sec and inflicting 1,000,000 Holy damage.
  •  Radiant Tempest - Odyn emits a pulse of energy inflicting 2,800,000 Holy damage and knocks back all players within 40 yards.
  •  Summon Stormforged Obliterator - Odyn summons forth a Stormforged Obliterator to assist him.
    • Stormforged Obliterator - 
      •  Surge - The caster erupts in a torrent of electrical energy, inflicting 500,000 Nature damage to all enemies.
        In addition, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks.
Achievements


Name Points
Halls of ValorDefeat Odyn in Halls of Valor.
10
Heroic: Halls of ValorDefeat Odyn in Halls of Valor on Heroic difficulty or higher.
10
I Got What You MeadSplash all four vrykul kings with a Mug of Mead in Halls of Valor on Mythic difficulty.
10
Mythic: Halls of ValorDefeat Odyn in Halls of Valor on Mythic difficulty.
10
Mythic: Halls of Valor Guild RunDefeat Odyn in Halls of Valor on Mythic difficulty while in a guild group.
10
Stag PartyDefeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow in Halls of Valor on Mythic difficulty.
10
Surge ProtectorDefeat Odyn without any Stormforged Obliterators successfully casting Surge in Halls of Valor on Mythic difficulty.
10

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