Paladin Healing Techniques,Paladin Healing Gear

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How you approach healing will depend on several things: Your assignment, your gear, how the fight is progressing etc. Let’s start with assignment. In a raid you might be assigned to heal a specific tank or raid member, or in a free-healing role on random players. If you’re assigned to someone specifically then chances are they’ll be taking a steady stream of damage. The key for you to keep them alive is to understand the pattern in the damage they receive, anticipate that and react accordingly. A simple example of this is the Bloodlord in ZG. He has no magical spells, just moderate physical damage but one nasty toy in the form of his mortal strike. You can go for a while with the tank just taking easy to heal hits, when suddenly there’s a MS which can crit for damage in the thousands and applies a -50% healing debuff on the tank. This is where a lot of people wipe at Mandokir as if your healers don’t react to that fast the tank can receive another crit shortly after and die. One method to cover this event is that if other healers are keeping the tank up easily, you can keep “priming” big heals… starting casting of your top rank Holy Light and cancelling if the tank is still healthy when the heal is almost done, but if that MS occurs during your casting time you may already have half that time done and can let the heal go to the tank to take him up almost instantly before another boss hit follows. Little tricks like that transfer to other bosses that have steady damage with occasional spikes.

If you need to keep a tank up through normal, steady damage you first need to look at the assignments. Are you healing alone? If others are with you, are they priests, druids or other paladins? Different classes heal in a slightly different way. Let’s say, for example, there’s a priest/druid/pala combo healing a tank. The priest and druid each have HoT’s (healing over time) and strong, big heals. They’re in the best position to cover damage spikes. The paladin on the other hand can spam the fast, mana efficient Flash of Light to keep a constant supply of healing on the tank - lots of lesser heals, with the priest/druiid providing the less frequent, larger heals. If you notice the tank steadily dropping in health despite your spamming FoL you can go for a big HL to fill him/her up and then go back to spamming.

Random healing needs a great deal of anticipation. You have to try to know the encounter, know what sort of damage will be thrown around and spot who’s going to be in danger - you need to get your heals to those who need it most at any given time. Importantly if you see a tank very low on health you should try to get them back up. Even though other healers are assigned to the tank, they may have been stunned/silenced etc.or could be disconnected. The tank could’ve just taken a huge damage spike. Whatever the reason, if the tank suddenly shows at low health random healers should be ready to help out. eeping the tank alive is top priority almost everywhere, so don’t neglect that just because you’re not assigned to them specifically. For healing randoms, a good example is with the wasp mobs in AQ20. You have the white ones that throw poisons out for steady damage and then the stingers that randomly charge people and can crit for high damage, almost one-shotting clothies sometimes. Otherthan cleansing the poisons away, as a random healer you must be aware of who’s in most danger from the charges. Someone with 50% health is more likely to die from a charge than someone at 80%. The stringers often charge the same person twice so even if the first charge doesn’t do huge damage, if you don’t heal them a bit a second charge could crit for the kill. Along with judging who needs the heals most you also have to judge how long you have to get a heal in and how much is needed - no point casting a holy light if the target will be hit and killed in less than 2.5 sec, while it also may not help going for a flash of light if the next hit on them would kill them regardless of that heal.

In general, a paladin does best to spam Flash of Light with Holy Light as a backup if a larger heal is reuirred. Those with 21 points in Holy can also save Divine Favor for those times when a big, crit heal is needed.

One technique becomes available when you have good gear, and that is ranking down. As the bonus received from +healing remains the same at different ranks, you can cast lower rank heals to get smaller end results but for better mana efficiency. This is because you’ll still get the same bonus from your gear, just the initial base healing that drops. This can allow you to spam heal longer, but also help bridge the gap between core heals - the difference between FoL rank 6 at around 800 health and HL rank 9 at 3000 is considerable, but you can use a HL rank 5 or 6 to get a heal between those two values. This is useful if you feel a FoL would not be enough, but your big HL would overheal. For this reason I always have FoL 6, HL 5 and HL 9 on my action bar as my three main heals. One thing to be careful of, particularly with ranking down FoL, is to not go too far and make your heals so tiny they’re insignificant. Sure… it’s nice to save some mana if you’re spamming randomly and just topping everyone up, but if your heals become critical to keeping people alive you have to know when to switch to larger heals.

Other than that, you should just try to watch your mana pool. Know when you can stop healing for 30 seconds or so to let mana regen - it’s not always necessary to spam without breaks. Have mana potions for boss fights where you may need them, particularly at tough new encounters. If you think you need even more mana, collect things like dark runes which give mana back on a different cooldown from potions.

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