Paladin Holy Talents Builds

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Talent    Reqs    Ranks Description   
Spiritual Focus none 5 Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%-70%.
Seals of the Pure none 5 Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%-15%.
Healing Light 5 Holy 3 Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%-12%.
Divine Intellect 5 Holy 5 Increases your total Intellect by 3%-15%.
Unyielding Faith 5 Holy 2 Reduces the duration of all Fear and Disorient effects by 15%-30%.
Aura Mastery 10 Holy 1 Increases the radius of your Auras to 40 yds.
Illumination 10 Holy 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20%-100% chance to gain Mana equal to 60% of the base cost of your spell.
Improved Lay on Hands 10 Holy 2 Gives the target of your Lay on Hands spell a 25%-50% bonus to their armor value from items for 15 seconds. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min-4min.
Improved Concentration Aura 15 Holy 3 Increases the effect of your Concentration Aura by an additional 5%-15% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%-30%. The duration reduction does not stack with any other effects.
Improved Blessing of Wisdom 15 Holy 2 Increases the effect of your Blessing of Wisdom spell by 10%-20%.
Pure of Heart 20 Holy 2 Reduces the duration of Curse and Disease effects by 25%-50%.
Divine Favor 20 Holy
5 Illumination
1 When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Sanctified Light 20 Holy 3 Increases the critical strike chance of your Holy Light and Holy Shock spells by 2%-6%.
Blessed Hands 20 Holy 2 Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15%-30%.
Purifying Power 25 Holy 2 Reduces the mana cost of your Cleanse, Purify, and Consecration spells by 5%-10% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 10%-20%.
Holy Power 25 Holy 5 Increases the critical effect chance of your Holy spells by 1%-5%.
Light's Grace 30 Holy 3 Gives your Holy Light spell a 33%-100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
Holy Shock 30 Holy
1 Divine Favor
7 Blasts the target with Holy energy, causing 340-1,402 Holy damage to an enemy, or 481-2,599 healing to an ally.
Blessed Life 30 Holy 3 All attacks against you have a 4%-10% chance to cause half damage.
Infusion of Light 35 Holy
1 Holy Shock
2 Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 0.50 secs-1 secs.
Holy Guidance 35 Holy 5 Increases your spell power by 4%-20% of your total Intellect.
Sacred Cleansing 40 Holy 3 Your Cleanse spell has a 10%-30% to increase the target's resistance to Disease, Magic and Poison by 30% by 10 sec.
Divine Illumination 40 Holy 1 Reduces the mana cost of all spells by 50% for 15 sec.
Enlightened Judgements 40 Holy 2 Increases the range of your Judgement spells by 10 yards-20 yards and increases your chance to hit by 2%-4%.
Judgements of the Pure 45 Holy 5 Your Judgement spells increase your casting and melee haste by 2%-10% for 1 min.
Beacon of Light 50 Holy 1 The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be Beacon of Light at a time. Lasts 1min.

The Holy tree contains talents focused on healing and caster-related buffs . Common Holy builds will invest at least 20 points into the tree. A typical 20 talent point investment should include Divine Intellect (5/5), Spiritual Focus (5/5), Healing Light (3/3), Improved Lay on Hands (2/2), and Illumination (5/5).

Dedicated raiding paladin healers will want to invest 41 points or more into the holy tree. Pick up Divine Favor along with Sanctified Light and Holy Power as synergy talents that will benefit Illumination to a much greater extent. Other useful talents as a healer include Light's Grace, Holy Guidance and Divine Illumination and Improved Blessing of Wisdom. At this point, the investment of 1 talent point in Holy Shock is simply a luxury and not really needed for a quality Holy talent build.

For most of the paladin tanks, zero point should be spent in Holy tree. Nevertheless, for those who are not going to maintank in raid but need to heal frequently, a semi-hybrid healing/tanking build can be used by putting around 15-20 points into the Holy tree healing related talents and the rest into Protection tree. Rarely, some tankadins may also max Improved Seal of Righteousness to squeeze out some extra bit of threat, usually at the expense of other mitigation talents. This is generally not recommended unless you are exceptionally well-geared and know what you are doing.

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