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|Blessing of Kings||none||1||Places a Blessing on the friendly target, increasing total stats by 2% for 10 min. Players may only have one Blessing on them per Paladin at any one time.|
|Improved Blessing of Kings||1 Blessing of Kings||4||Increases the effectiveness of Blessing of Kings by an additional 2%-8%.|
|Divine Strength||none||3||Increases your total Strength by 3%-15%.|
|Stoicism||5 Protection||3||Reduces the duration of all Stun effects by an additional 10%-30% and reduces the chance that your spells will be dispelled by an additional 10%-30%.|
|Guardian's Favor||5 Protection||2||Reduces the cooldown of your Hand of Protection by 60 sec-120 sec and increases the duration of your Hand of Freedom by 2 sec-4 sec.|
|Anticipation||5 Protection||5||Increases your chance to dodge by 1%-5%.|
|Improved Righteous Fury||10 Protection||3||While Righteous Fury is active, all damage taken is reduced by 2-6%.|
|Shield Specialization||10 Protection||3||Increases the amount of damage absorbed by your shield by 10-30%.|
|Anticipation||10 Protection||5||Increases your defense skill by 4-20.|
|Toughness||10 Protection||5||Increases your armor value from items by 2%-10% and reduces the duration of all movement slowing effects by 6%-30%.|
|Divine Guardian||15 Protection||2||When Divine Shield is active 15%-30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.|
|Improved Hammer of Justice||15 Protection||3||Decreases the cooldown of your Hammer of Justice spell by 10 sec-30 sec.|
|Improved Devotion Aura||15 Protection||3||Increases the armor bonus of your Devotion Aura by 17%-50% and increases the amount healed on any target affected by your Devotion aura by 2%-6%.|
|Blessing of Sanctuary||20 Protection||1||Places a blessing on the friendly target, reducing damage taken from all sources by up to 7 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 holy damage. Players may only have one blessing per paladin at a time.|
|Reckoning||20 Protection||5||Gives you a 2-10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.|
|Sacred Duty||25 Protection||2||Increases your total Stamina by 3-6%, reduced the cooldown of your Divine Shield spell by 30-60 sec and reduces the attack speed penalty by 50-100%|
|One-Handed Weapon Specialization||25 Protection||5||Increases all damage you deal when a one-handed melee weapon is equipped by 1-5%|
|Holy Shield||30 Protection
1 Blessing of Sanctuary
|1||Increases chance to block by 30% for 10 sec and deals 59 holy damage for each attack blocked while active. Each block expends a charge, 4 charges.|
|Improved Holy Shield||30 Protection
1 Holy Shield
|2||Increases damage caused by your Holy Shield 10-20% and increases the number of charges of your Holy Shield by 2-4.|
|Ardent Defender||30 Protection||5||When you have less than 35% health, all damage taken is reduced by 30%.|
|Combat Expertise||35 Protection||5||Increases your expertise by 5 and your total Stamina by 10%.|
|Avenger's Shield||40 Protection
1 Holy Shield
|1||Hurls a holy shield at the enemy, dealing 270-330 Holy damage, dazing them and then jumping to nearby enemies. Affects 3 total targets. Lasts 6 sec.|
The Protection tree contains talents focused on defense, damage mitigation, damage return and one-handed weapons.
A paladin tank would normally invest at least 51 talent points in the protection tree to get Avenger's Shield , although it is not strictly necessary. It is the only ranged ability that a protection paladin has to pull with other than via items or via proximity/judgements or other close range abilities, it bounces and tags a total of 3 targets and applies a 6 second snare to its targets. With 3.0 and inscription, this ability can be modified with a Glyph to increase its damage by 100% while reducing the number of targets hit by 2, making it ideal for tanking hard hitting mobs or bosses that you want to have individual tanks upon. Since patch 2.3, there are more useful talents than the points we can spend, so we see a lot of tanking builds with some minor variation here and there. However, as long as it contains the following core talents, it should be viable: Redoubt (Now with Shield Specialization built into it), Toughness, Improved Righteous Fury, Anticipation, Blessing of Sanctuary, Sacred Duty, One-Handed Weapon Specialization, Holy Shield, Ardent Defender, Combat Expertise, Avenger's Shield, Hammer of the Righteous Deflection.
Other talents worth noting for paladin tanks include: Guarded by the Light, which provide some protection against spell damage and reduces mana costs of Holy Shield, Avenger's Shield and Shield of Righteousness; and Blessing of Kings.
Reckoning is a very good skill when AOE leveling/farming. With more than four to five mobs keep hitting you, reckoning will be up most of the time. This is a very significant improvement in dps, health regen or mana regen when combined with Seal of Righteousness , Seal of Light , or Seal of Wisdom respectively. Nevertheless, its usefulness in end-game instance tanking is not much, so most tankadins would put the points to some where else at level 70.
Concerning PvP, paladin's protection tree is not as designed as the warrior's against enemy spellcasters, since your damage output comes from blocking and being hit by melee damage, and your improved armor and defense will not lower spell damage at all. With Reckoning however, at close proximity to casters, higher damage output may be dealt. Improved Hammer of Justice is excellent if they're trying to cast, so not only do you interrupt them, but you can also get in heals more frequently. Also, with Sacred Duty, you can use Divine Shield while still pummeling spellcasters without slowing or stunning effecting you, and like before, more time for healing as well. Improved Concentration Aura is also useful, especially if you have caster groupmates. Stoicism provides some protection against stun and dispel.
A typical healing raiding paladin who selects talents in protection will invest 5 talent points in the protection tree, selecting Blessing of Kings (1/1) and Improved Blessing of Kings (4/4) since an extra 10% to everyone's stats takes the edge off of new encounters and speeds up raid progression.
For Retribution Paladins, Divine Strength is a must for the extra 15% strength. Blessing of Kings and Improved Blessing of Kings could be chosen if interested. If Blessing of Kings is chosen, it is basically for the benefit of the raid because Blessing of Might is better for retadins' DPS.