Paladin Retribution Talent Guide

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Talent Guide: Retribution (Updated for 2.0)

The retribution tree focuses on dealing damage

Tier 1: Improved Blessing of Might, Benediction

Improved Blessing of Might (5/5), increases the melee attack power bonus of your Blessing of Might by 4/8/12/16/20%.
Not a powerful talent, although it’s good to have a paladins somewhere in an endgame raid who has specced for it. Many believe it’s better then benediction for leveling, but I prefer the mana efficiency of Benediction

Benediction (5/5), Reduces the Mana cost of your Judgement and Seal spells by 3/6/9/12/15%.
Very nice talent. Paladins thrive on mana efficiency, and saving mana when dealing damage increases the mana you have left over to heal or deal more damage. Best tier-1 retribution talent, in my opinion.

Tier 2: Improved Judgment, Improved Seal of the Crusader, Deflection

Improved Judgment (2/2), Decreases the cooldown of your Judgment Spell by 1/2 sec
More judging is more damage. Great ret talent, get it if you intend to build higher in to this tree.

Improved Seal of the Crusader (3/3), Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgment of the Crusader by 5/10/15%.
This talent gives you meek returns, even at level 70 (less than 35 spelldamage from it). Pass it up unless you’re going for pure damage

Deflection (5/5), increases your Parry chance by 1/2/3/4/5%
Great hybrid talent, and a good way to build to the next tier of retribution

Tier 3: Vindication, Conviction, Seal of Command, Pursuit of Justice

Vindication (3/3), Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5/10/15% for 10 sec.
Can’t be applied to any notable named boss in the game (not even the ogre in VC). Not a huge loss to your enemy PvP, but it has a very high proc rate, and if you like the idea of debuffing your enemies, go for it.

Conviction (5/5), increases your chance to get a critical strike with weapons by 1/2/3/4/5%
5 points in it if you’re specccing further then 11 points in the retribution tree. More crit is more damage

Seal of Command (1/1), Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.

Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated. Deals 169.5 to 186.5 Holy damage, 339 to 373 if the target is stunned or incapacitated at highest rank.
Long tooltip, core damage ability for a paladin. This ability procs 7 times per minute no matter what, so you’d best get the slowest weapon possible when using this seal. This deals more damage then Seal of Righteousness if you’re weapon has a slower then average speed (about 2.10). Can easily crit for more then 1000 with vengeance at level 60. I've seen some scary numbers there.

Pursuit of Justice (2/2), Increases movement and mounted movement speed by 4/8%. This does not stack with other movement speed increasing effects.
Saves you the effort of having to get run speed enchants, equipping a carrot on a stick, and getting riding gloves. I like putting 1 point here and then getting good enchants.

Tier 4: Eye for an Eye, Improved Retribution Aura, Crusade

Eye for an Eye (2/2), All spell criticals against you cause 15/30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Very situational, but it can crit and proc Vengeance, and it’s damage is increased by Vengeance. I enjoy this talent, but it isn’t that amazing and for a pure spec I’d probably go around it.

Improved Retribution Aura (2/2), Increases the damage done by your Retribution Aura by 25/50%
Very powerful talent when fighting Rogues and Warriors, and the highest dps aura a paladin can use PvE without very nice gear and spending a lot of mana. 10 more damage per Retribution Aura tick at level 60. Underestimated talent, but not the best choice in the tree.

Crusade (3/3), Increases damage dealt against Humanoids, Undead, Demons, and Elementals by 1/2/3% damage.
Roughly equivalent to Conviction in damage per point, plus it’s damage that happens all the time. Pick it up if you can

Tier 5: Two-Handed Weapon Specialization, Sanctity Aura, Improved Sanctity Aura

Two-Handed Weapon Specialization (3/3), Increases the damage you deal with two-handed melee weapons by 2/4/6%.
This is a great talent for paladin dps, particularly considering SoC favors slow, two-handed weapons. Get it if you intend to spec 30 or 31 points in Retribution.

Sanctity Aura (1/1), Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
The only nonreactive aura a paladin can use. Great PvP, but very selfish to use PvE most of the time. Get it for a PvP retribution spec without a doubt, use it most of the time.

Improved Sanctity Aura (2/2), The amount of healing done to players affected by Sanctity Aura is increased by 3/6%
Affects ALL healing done, including potions and things like Improved Leader of the Pack procs. Really sweet talent, your group will love it and it will compensate for not having Healing Light if you aren’t holy subb'd. Or stack with healing light for even more effect if you are. I would never recommend passing this talent up.

Tier 6: Vengeance, Sanctified Judgment

Vengeance (5/5), Gives you a 2/4/6/8/10% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
This is actually the core talent for a retribution specced paladin. It is a must-have for the tree, and is worth every talent point, even after getting nerfed by 5%.

Sanctified Judgment (3/3), Gives you judgment spell a 33/66/100% chcance to refund 50% of the base mana cost of the judged Seal.
That’s the mana price of the seal, NOT the judgment. Do not forsake this talent if you like to save loads of mana. It makes your judgment spell refund mana to you most of the time, rather than consume mana.

Tier 7: Sanctified Crusader, Repentance, Divine Purpose

Sanctified Crusader (3/3), In addition to the normal effect, your Judgment of the Crusader spell will also increase the critical strike chance of all attacks made against the target by 1/2/3%.
This talent exists for large groups and raids, not PvP. Get it if you’re the token ret pally in your raid group or some such, not for dpsing. There’s better ways to spend those talent points for dpsing.

Repentance (1/1), Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
This is a very powerful ability, and is the only instant cast ranged CC in the game. Definitely get it, unless you want to spec for Divine Favor in place if it. You can judge Seal of Command on a repenting target for bonus damage.

Divine Purpose (3/3), Melee and Ranged critical strikes made against you cause 4/7/10% less damage
Becomes less effective after the first point, but ineffective even at the first. I say who cares, 10% less damage from physical crits is not worth 3 talent points, ever. Skip this.

Tier 8: Fanaticism
Fanaticism (5/5), Increases the critical strike chance of all judgments capable of critical strike by 3/6/9/12/15%
Hell of a good talent. Vengeance is up more, judgments crit more (and they’ve always crit big). More dps, more smiles, don’t skip this.

Tier 9: Crusader Strike

Crusader Strike: Instant attack dealing weapon damage + 40% of the paladin’s Holy Spell damage. Refreshes judgments.
Basically a melee strike with a 40% +damage coefficient. And holy cow it’s a good talent, no single talent point will ever boost your overall dps more than this one. You need lots of +hit to make this talent refresh all judgments reliably, but for just PvP it strikes face on its own. NEVER skip this talent if you’re already 40 points in ret.

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