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|Deflection||none||5||Increases you Parry chance by 1-5%.|
|Benediction||none||5||Reduces the mana cost of all instant cast spells by 2-10%.|
|Improved Judgements||5 Retribution||2||Decreases the cooldown of your Judgement spells by 1-2 sec.|
|Heart of the Crusader||5 Retribution||3||In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1-3%.|
|Improved Blessing of Might||5 Retribution||2||Increases the attack power bonus of your Blessing of Might by 12-25%.|
|Vindication||10 Retribution||2||Gives the Paladin's damaging attacks a chance to reduce the target's attributes by 10-20% for 15 sec.|
|Conviction||10 Retribution||5||Increases your chance to get a critical strike with all spells and attacks by 1-5%.|
|Seal of Command||10 Retribution||1||Gives the Paladin a chance to deal 62-64 additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing [0.16 * AP + 0.25 * SP + 0.24 * MW] Holy damage. This attack will always be a critical strike if the target is stunned or incapacitated.|
|Pursuit of Justice||10 Retribution||2||Reduces the duration of all Disarm effects by 25-50% and increases movement and mounted movement speed by 8-15%. This does not stack with other movement speed increasing effects.|
|Eye for an Eye||15 Retribution||2||All criticals against you cause 10-20% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.|
|Sanctified Seals||15 Retribution||3||Increases your chance to critically hit with all spells and attacks by 1-3% and reduces the chance your Seals will be dispelled by 33-100%.|
|Crusade||15 Retribution||3||Increases all damage caused by 1-3% and all damage against Humanoids, Demons, Undead and Elementals by an additional 1-3%.|
|Two-Handed Weapon Specialization||20 Retribution||3||Increases the damage you deal with two handed melee weapons by 2-6%.|
|Sanctified Retribution||20 Retribution||1||Damage caused by targets affected by Retribution Aura is increased by 2%.|
|Divine Purpose||20 Retribution||2||Reduces your chance to be hit by spells and ranged attacks by 2-4% and gives your Hand of Freedom spell a 50-100% chance to remove any Stun effects on the target.|
|3||Gives you a 1-3% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.|
|Improved Retribution Aura||25 Retribution||2||Increases the damage done by your Retribution Aura by 25-50%.|
|The Art of War||30 Retribution||2||Increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 5-10% and when these abilities critically hit the cast time of your next Flash of Light is reduced by 0.75 sec to instant cast.|
|Repentance||30 Retribution||1||Puts the enemy target in a state of meditation for up to a minute. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.|
|Judgements of the Wise||30 Retribution||3||Your Judgement spells have a 33-100% chance to grant the Replenishment effect up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second, and to immediately grant you 15% of your your base mana.|
|5||Increases the critical strike chance of all Judgements capable of a critical hit by 5-25% and reduces threat caused by all actions by 6-30% except when under the effects of Righteous Fury.|
|Sanctified Wrath||35 Retribution||2||Increases the critical strike chance of Hammer of wrath by 25-50%, reduces the cooldown of Avenging Wrath by 30-60 secs and while affected by Avenging Wrath 25-50% of all damage caused bypasses damage reduction effects.|
|Swift Retribution||40 Retribution||3||Your Retribution Aura also increases casting, ranged and melee attack speeds by 1-3%.|
|Crusader Strike||40 Retribution||1||An instant strike that causes 110% weapon damage. 6 sec cooldown.|
|Sheath of Light||40 Retribution||3||Increases your spell power by an amount equal to 10-30% of your attack power and your critical healing spells heal the target for 20-60% of the healed amount over 12 seconds.|
|Righteous Vengeance||45 Retribution||5||Increases critical damage bonus of your Judgement and Divine Storm spells by 8-40%.|
|Divine Storm||50 Retribution||1||An instant weapon attack that causes damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.|
The Retribution tree contains talents focused on damage output, two-handed weapons, holy damage, and damage avoidance.
DPS Retribution Paladins: Gone from being the underestimated Paladin spec to becoming a formidable holy melee fighter, the Retribution Paladin brings buffs and debuffs, offhealing, cleansing and excellent damage when properly geared. The Retribution tree has both raid and arena viability and can be of interest to any Paladin who would rather deal damage than take or heal it.
For those interested in being a melee damage Paladin, 51 talent points should be invested in the Retribution tree. It is strongly advised that any serious Retribution spec for Divine Storm and Crusader Strike . It is also highly recommended that the Paladin puts 3 points into Sanctified Seals , as it gives a 3% critical bonus to melee, ranged and spells for everyone who attacks the judged target.
The most common Retribution builds have at least 51 points in the Retribution tree, and some Retribution Paladins decide to spec for Blessing of Kings bringing more party and raid utility, not to mention being able to give more survivability to their fellow PvP'ers in Arena and Battlegrounds (of course, there may be others in the arena who have Blessing of Kings already). However, people who spec into this build lose some benefits from the Retribution tree. This build is able of putting out a good amount of damage while still bringing excellent raid utilty. Several variations of Retribution build exist, such as 0/5/56 or 0/10/51.
As for PvP builds, there are a few variations. A common PvP build tends to be 0/16/45, being specced for increased survivability Divine Purpose and for shorter cooldown on your primary stun Improved Hammer of Justice this build is very potent for high end arena play, as your stun when combined with the Gladiator PvP set bonus and the Improved Hammer of Justice talent has its cooldown lowered to 35 seconds, making it quite semi effective as Crowd Control.
It is not recommended to spec into the Eye for an Eye talent. There are many issues involved with this talent, such as the Stamina increase with Burning Crusade made it less effective, and that it may break crowd control effects on enemies that have just casted a spell on you. Vindication is an excellent choice, however, as the 20% reduction of all stats can be very useful in many situations. Note, that most bosses are immune to Vindication, but it still serves a purpose when fighting trash mobs, solo'ing, and of course PvP'ing.
Some PvP'ing Paladins choose to not use the max rank of their Seal of Command , due to the fact that it may be too mana consuming compared to the damage dealt after the removal of spell damage from Retribution sets, as the Judgement still scales with your spell damage. Rank 1 still has the same proc rate as the max rank. However, you will notice a large decrease of damage done by your Judgement of Command, even without any spell damage (especially when using it against a stunned target). Using Rank 1 also makes skipping the Sanctified Judgements talent more reasonable, and allows redistibution of the points into Divine Purpose for more survivability against physical and ranged attacks.
Holy Paladins usually put 5 points in Benediction for the reduced mana cost of seals.
Paladin Tanks usually max Benediction and Deflection here. Other retribution tree talents that maybe useful for tankadins include Improved Judgements and Pursuit of Justice . While Retribution Aura is the most frequently used aura for tankadins, it is now too far in the Retribution tree to get Improved Retribution Aura .