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Stamina is one of the key Warlock attributes, especially for Demonology Warlocks. The main reason for this is that Warlocks can convert their health to mana through the spell Life Tap, thus allowing Stamina to mostly fill the role for Intellect as well. Many Warlocks also depend on large health pools as their main source of defense.
As a primary spell caster, the Warlock also has great use for all the standard caster attributes, such as Intellect and Spell damage. Consequently Warlocks have no use for Strength and also little use for Agility. Spirit regenerates health and mana for Warlocks very slowly, giving it no practical use when compared to abilities such as Life Tap and Dark Pact. The value of Spell crit depends on the talent build. With Ruin and the use of direct damage spells, it is very good. But for an Affliction Warlock that mostly uses DoTs, it is worth very little. The Demonology talent, Demonic Knowledge, gives the Warlock bonus spell damage of an amount equal to 5/10/15 percent of their active demon's Stamina + Intellect, which are bolstered by the Warlock's own Stamina and Intellect values.
In a raid scenario, Spell hit rating becomes significantly more valuable, taking precedence over all other stats and it is advisable that you reach the spell hit rating cap (17%, as of 3.0.2). After this point, however, spell hit rating is useless.
The value of item attributes varies greatly for Warlocks depending on their talent choices and their main focus in the game whether it be leveling, raiding or PvP. Below is an example of the Attribute values for a raiding Warlock (in descending order).
Spell hit (until capped with Suppression) > Spellpower > Spell haste & Spell Crit
Spell hit > Spellpower > Spell Haste > Spell Crit
Spell hit (until capped with Cataclysm) > Spell Crit > Spellpower > Spell Haste
In PvP for Warlocks the focus is somewhat different as survivability takes precedence, often forcing Warlocks to greatly sacrifice DPS in order to obtain higher survivability in high end arena regardless of talent choice although all these stats have to be balanced relative to each other for the best results.
Resilience (until the 400+) > Stamina (until 12k-13k hp) > Spell Damage > Spell Crit
See also Resilience, Spell Damage and Stamina for more information
A large number of the Warlock's skills and spells rely on a Soul Shard reagent. They are obtained by using the Drain Soul spell. To create a soul shard, the warlock must be channeling this spell as the target dies. Only targets that would give experience (or honor in the case of a PvP target) to the warlock will yield a Soul Shard.
Shadowburn (talent) also creates a soul shard if the enemy dies within five seconds of casting it if the target rewards experience, reputation or honor, but since it also costs a shard to cast, the net effect is zero shards (or less if the cast is mistimed or spell is resisted).
Soul Shards are used to summon all minions except for the imp, enslave demons, cast many high level spells (such as Soul Fire), and create Healthstones, Soulstones, Firestones, and Spellstones. Additionally, they are required for the Ritual of Summoning spell that allows a Warlock to summon party members to the Warlock's location.