Warlock Demonology Spells & Abilities

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Warlock Demonology Abilities
Shadow Ward - Absorbs shadow damage. This ability is good to use when you know the monster is using shadow damage.
Demon Skin - Increases health regeneration and armor. Increases health regeneration at all times. You should never be without the Demon Skin buff.
Demon Armor - Increases armor, shadow resistance, and health regeneration. Increases health regeneration at all times. This ability replaces Demon Skin. It should always be active.
Detect Lesser Invisibility/Invisibility
Sense Demons - Use to locate Demons on the minimap. Sense Demon will persist after death.

Warlocks can create special stones that they can use themselves or give to other players.

Healthstone (requires Soul Shard) - Creates a Healthstone, which is essentially a health potion.
Soulstone (requires Soul Shard) - This is the Warlock's version of Resurrection. The Warlock creates a Soulstone that can be used upon death, restoring its owner to life at X health and mana. The Soulstone is soulbound when created. When the target dies it may resurrect itself any time until release. There is a cooldown before a Soulstone can be used again. Soulstones cannot be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
Spellstone (requires Soul Shard) - Creates a Spellstone for the caster. When equipped and used, the Spellstone removes all magic effects from the caster and will Increase your spell critical strike rating by X. In addition, equipping the Spellstone improves your chance to get a critical strike with spells by Z%. Use a Spellstone before doing Hellfire to reduce the amount of damage to yourself.
Firestone - Creates a Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal X to Y additional fire damage. In addition, equipping a Firestone increases the damage done by fire spells by Z.
Banish - Banishes the enemy target, preventing all action but making it invulnerable for up to X sec. Only one target can be banished at a time. Only works against Demons and Elementals. Banish, Seduction, Enslave Demon and Fear duration against PvP targets is reduced to 10 seconds. Banish cannot be cast on targets tapped by other players or groups.

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