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Immolate (DoT) - Burns the enemy for initial damage and additional damage over time.
Shadow Bolt - Sends a shadowy bolt at the enemy. This is your direct damage (DD) spell, and you'll want to use it when you're not casting something else. It is useful for killing fleeing monsters, finishing monsters off, and so on.
Hellfire - Ignites the area surrounding the caster, causing fire damage to the caster and all nearby enemies. This is a good spell to use when surrounded, but its effects will stay. You can kill yourself if you're not careful. You may have to use a potion, or cast Drain Life, to keep yourself alive. This spell will not cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
Soul Fire - Burns the enemy's soul, causing X to Y damage. It takes a long time to cast so it's best to start a fight with this attack.
Requires Level 64
256 Mana30 yd range
2.5 sec cast
Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell.
Requires Level 70
300 Mana30 yd range
2.5 sec cast
Deals 429 to 497 Fire damage to your target and an additional 107 to 125 Fire damage if the target is affected by an Immolate spell.